A model of an aeroplane is placed in an airflow. You have access to two controls. A joystick controls lift (pitch) and turn (banking) by operating the left and right ailerons and rudder flaps. Lift is controlled by operating both ailerons in the same configuration, turn by operating them independently. A wheel controls the rate of airflow.
The flight of an aeroplane is controlled by moving parts of the 'plane called the control surfaces. The ailerons are on the wings and on this model are controlled by moving the joystick left and right. This resulting aeroplane movement is rolling or banking. The rudder is the vertical fin at the rear of the aircraft. On this model rudder movement is also controlled by the joystick. However in a real aeroplane this movement is controlled by the foot pedals, as in the computer flight simulator nearby. Controlling the rudder results in yaw (side to side) movement. The elevators are horizontal movable parts on the tailplane (rear) of the aeroplane model. These are controlled by moving the joystick forward and back. This results in forward / backward pitch or ascend / descend. In a real situation, the aeroplane's speed (or velocity) is also controlled.
The flight of an aircraft is controlled by its speed through the air, and by the position of a number of flight surfaces on the wings and tailplane, whose shape and position can be changed by the action of the pilot. Cockpit control panels and levers are linked to these surfaces so that the aircraft can fly safely.
Curriculum objectives: Personal understanding
Understanding the situation; Identifying factors in the situation; Analysing elements of the situation; Perceiving and establishing relationships between consequences and their causes; Developing a plan of action; Identifying and eliminating mistakes; Visualising; Thinking intuitively
Visual; Kinaesthetic; Spatial; Intrapersonal
http://en.wikipedia.org/wiki/Aircraft_flight_control_systems (Wikipedia entry)